MedHelp - Medievia Help System
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CLAN_CREATION
To start a clan, read all of the following information and send it all in an email to realestate@medievia.com. Send ALL the requested information in one email. Send it in the email, never as an attachment; attachments will not go through. If it's easier for you, you may mudmail to 'realestate'. Make absolutely sure the email address on your character is correct. If you need to change the leader of an existing clan, see help LEADERCHANGE For clanitem submission details, see HELP CLANITEM_SUBMIT 1. Choose a leader. a. The new leader of a clan must be a multi-class player. New clanleaders are subject to approval by the gods. Some candidates may be denied due to past discipline problems. b. The new leader must not have a god level 132 or above, unless permission has been granted by the god's manager and Vryce. c. The new leader cannot have a different character leading another clan. If it is found that the new leader is currently leading another clan with another player, both clans may be deleted. 2. Gather together money needed to begin the clan. a. The bare minimum you need to start a clan is 530 million gold coins. You need enough for the clan, clanhall, clantalk orb, and clantalks. For a breakdown of charges, see the help file CLANCOSTS b. It is suggested that you have at least 800 million saved so that you can enroll your clan members and pay the 250 million gold sistering fee to be in a town. 3. Gather members for your new clan. a. You must have 25 players ready to join. This means logged in at the same time, in the same room, all swearing allegiance to this new clan. We do not expect many new clans to be made from here on out unless they are serious. Vryce now approves every new clan made and he has to be talked into it each time. b. When your clan application is approved by Vryce, you will be informed, and will then need to arrange for all your members to meet with Vryce or a real estate god, at which time the clan will be officially created. 4. Think of a name for the clan. a. The new name of the clan must be approved by the gods. You should have a "backup" name in mind in case your first choice is denied. b. Do not submit names you know will be denied. The name of a clan should fit into a medieval world. c. The initials of the clan name, if they spell anything, need to spell something that is not cursing or bashing, or modern/game slang. Acronyms like "CoVE" and "LoSK" are fine; acronyms like "fizz," "face," and "wtf" will be denied. d. The name must be original, not the name of an old clan that was deleted or disbanded. 4. Write a description for your clanhall. Email your clanhall description to realestate@medievia.com. a. Clanhall descriptions must be at least 4 sentences long. You may mention the clan members/leader. b. Do not bash or harass any players or gods within the description. Do not use curse words. c. Make sure you proofread the description before submitting it. It is not bound by normal clantown rules, but it still must be grammatically correct. If you need someone to proofread it for you, you can ask Kostia or Taethyst to take a look at it for you. Make sure you let them know that it is for a clanhall and just needs to be grammatically correct. If you don't know how to write a room that's grammatically correct, read the files in HELP GRAMMAR_INDEX or assign this task to someone else in your new clan, such as your coleader or a friend. Your clanhall may be NPK but never Grave NPK or CPK 5. Clanhall room name, door and exit messages. Make sure this information is sent along with the description for your clanhall. a. You will need to think of a name for your clanhall. b. You will need to think of a door for the clanhall. Some examples are portal, gate, and door. c. You may want entrance and exit messages for the exits. These will not be attached to the clanhall until the hall is moved into a clantown. 1) Exit Messages: What people will see when you leave the room you were standing in. You will need two of these. One for what people in the "street" will see when you leave the clanhall (example a) and one that players in the clanhall will see when you move to the street (example b). a) You see Mark walk onto the street from his clanhall. b) You see Mark leave the clanhall and walk onto the street. These must be complete sentences. If you don't know what makes a complete sentence, read the files in HELP GRAMMAR_INDEX and ask for help. 2) Entrance Messages: What people will see when you enter the room. You will need two of these. One for what people in the clanhall will see when you enter it (example a), and another for what people in the street see when you enter the hall (example b). a) You see Mark stumble into the clanhall. b) You see Mark leave the street and enter his clanhall. These must be complete sentences (hopefully more interesting than the ones above). If you don't know what makes a complete sentence, read the files in HELP GRAMMAR_INDEX and ask for help. 6. Clanhall "look-ats". These are key words that you 'look' at in the room that are not shown in the room description. a. Make sure these look-ats are grammatically correct. REALLY. b. Make sure that you would know to look at the particular item to see the look-at. This means it must be mentioned in some way in the room description. "A-painting is on the wall." could be in the room description and you could write a "look-at" with a key word as 'painting.' c. Make sure you have at LEAST one keyword for each look-at. More than one for the same look-at is fine. Preferred limit is 4 keywords. d. Submit this information at the same time you submit your clanhall description, if you want to have look-ats in your hall. 7. Write a description for your clanhall key. Follow the instructions in HELP CLANKEY Do not skip this step. 8. Write two room descriptions for clanlink. See the rules and steps to go about building these rooms in MedLink. These rooms will be added after your clan has been created. See the help file CLANLINK for extended information on how to build the rooms. 9. Decide if you are going to join an existing clantown, start your own town, or remain townless. a. Every clan and clanhall no longer need to be part of a town, but be warned that if you choose to remain townless, you will be forfeiting clanrank from towngames and townland. You will not be able to make money from clan businesses. Read ANN 700 for more information. b. If you choose to join an existing town, talk with the leader of the clantown's leading clan. Make sure you come to an agreement on taxes and other information. c. If you choose to start your own town, consult the map at: http:www.medievia.com/clantownselection.html Choose a spot on the map that is not already occupied by a town, and inform the realestate department of the TWO DIGIT CODE you want (ex: EC not "the one by verigaard keep") 10. Once your clanhall is moved into a clantown, please contact Taethyst to make sure everything was moved and set correctly. If you have started your own clantown and wish to have a mob loaded into your clanhall, submit the information in help CTBUILDING_MOBS. a. Mob keywords. (How to attack or look at the mob) b. Mob short name. (What you see while fighting the mob) c. Mob long name. (What you see when in the room with a non-fighting mob) d. Mob description. (The description you see when looking at the mob) e. Mob class. (Thief/Warrior/Cleric/Mage/Other) f. Mob sex. (Male/Female/Neutral) If you become a sister to another town, you may have a mob automatically load into the room if that town has a mob set already in all the clanhalls. There is no way to change this. If you are becoming a sister clan, please do not request a mob in your clanhall. That is the leading clan's choice whether to load a mob into all the clanhalls or none of the clanhalls. There is no in between. 11. Once the clan has existed for 180 days (no exceptions), you may have a clanitem. Read the instructions in HELP CLANITEM_SUBMIT to submit your clanitem. Items sent in without all the required information will be rejected. Clanitems will not be created, regardless of the age of the clan, if the clan is in violation of any of the rules about the size and status of clantowns or any of the deadlines in HELP DEADLINES See Also: CLAN_INDEX CLANITEM CLANITEM_SUBMIT CLANTOWN CLANITEM_BASE