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APPLICATION_EXAMPLE
This is a sample application to assist applicants in knowing what kind of zone proposal we are looking for. Please write your own application from the HELP BUILD_APP file, not from the example questions in this file. The other file is more detailed and frequently updated, and this one is not. You do not need to have an application exactly like the one below. We approve applications that are quite different from this one, as long as they show creativity and potential. Plagiarism from this example proposal will instantly disqualify your application. Be sure to read the HELP BUILDING_TIPS file as well! 1.) Are you at least 18 years of age or older? Yes. (you can also include your age or birthdate). 2.) List your mortal name and levels achieved in Medievia. If you have more than one include them all. Fakename (124), Fakenametwo (52), Fakenamethree (12) 3.) How long have you played Medievia? About a year and a half. (or "Since 1996," or whatever your answer) 4.) What is your native language and what country do you currently reside in? What other languages can you speak fluently? The US, I speak English but took some Spanish in school. (or "Sweden, native language Swedish but I speak English fluently,"-etc.) 5.) Provide a 2+ paragraph story that gives a good idea of your zone's theme and plot. It should resemble an announcement story. Queen Easoma of the Syrees paced the small balcony outside her bedroom in the eastern tower of the castle. Pale, silken curtains billowed from the doorway in the whipping wind, adding to the frenzied atmosphere. However, her daughter, Princess Eashila, sat calmly on a woven willow twig bench, gazing up at her mother. Only her eyes betrayed the troubled emotions she was feeling. "At this rate they will break through the gate before the week is out!"-exclaimed the queen. "Surely Captain Jeassa will be back with help before then; he has been gone for months, but...",-began Eashila. Her words were spoken with a steady will, but her mind was telling her otherwise. She broke off and gazed towards the windswept clouds. "If only the storm would come, perhaps that would slow them down," sighed Easoma. A dull crash echoed up from the gate below. The Mogruks continued their determined assault upon the Syree kingdom. 6.) Provide a brief walkthrough for your zone. My zone is an experience zone for the low 20 levels. It can be soloed by a level 25, but is really intended for small formations. The Syree people are a type of siren, and the females of the race can do damage with a screaming proc. However, there are not many Syrees in the kingdom as Queen Easoma sent away most of them either to hide or to find help. Only the castle staff remains behind, protected by an ever-weakening spell to hold the Mogruks out of the gates. When the player comes to the zone's entrance, there are several Mogruks (a race similar to orcs) trying to beat down the gate to the castle. They are normally aggressive, but too busy trying to break down the door to attack. If the player engages one of the Mogruks, the gate will swing open and a proc will announce the Mogruk army advancing into the kingdom. At this point Mogruks will load around the zone, and the player can XP on them. Gorvrakuk, the Mogruk captain, is too difficult for players to kill on their own, and they will need to avoid him if they happen upon him in the zone. He will appear in the castle after the player kills a certain number of mobs. If the player goes into the castle room with Gorvrakuk, the Syree Queen and Princess will scream, causing Gorvakuk to drop his weapon and allowing the player to kill him. He loads some decent eq for level 24 players. When Gorvakuk dies, the zone will not load any more mobs until players leave the zone, at which time the proc will reset itself. There are several other mobs in the zone with little stories behind them, like Iceena the Syree servant girl, whom you rescue from Mogruks in the kitchen pantry (she rewards you with a blue orb). There are also Daknuk and Nuglak, the comical Mogruks who attempt to guard the palace doors so that Gorvrakuk can kill the Queen and Princess. 7.) List 3-5 of the main "characters" of your zone. These should be mobs that the player will interact with. What are their names? What are they like? What have they done, and what do they plan to do? -Easoma is queen of the Syree people. She has a loud, high-pitched voice and is high-strung and demanding. She is a good person though, and wants the best for her kingdom. -Eashila is the daughter of the queen, and therefore a princess. She is in love with Jeassa, who is captain of the Syree army. She has a very calm disposition, and has been sullen and troubled ever since Jeassa left for help. She doesn't know that the Mogruks have tied him up in a hut just outside the city, having killed most of his army. The player can get a small reward from her by returning him to her. -Gorvrakuk is a large, violent Mogruk that wants to conquer and rule the Syree kingdom. He is tired of living in the swamps, and would rather take over someone else's land than build his own dwellings. He is impossible to kill without assistance from the queen and princess; their siren-like screams cause him to lose his senses, enabling the player to kill him. 8.) Create 5 sample room descriptions. Queen Easoma's Bedroom Swaths of multi-colored, pale silks drip from the stone walls and ceiling of this lavishly decorated room. A perfectly circular bed rests in the center of the room, stacked with three downy feather mattresses. Comforters and cushions smother its surface in luxurious comfort. Wrought-copper doors stamped with leaf designs and set with colored glass swing open onto the balcony. The Balcony in the East Tower Immaculately carved stone forms an ornate balcony at the top of the eastern tower. The ruined gate below is plainly visible from this bird's-eye view. Slender stems and twigs of willow have been woven together to form a long bench, which rests against the northern wall. The railing is held up by stone columns, and has been embedded with shiny, pale gems. Outside the Gates to the Kingdom Tall stone walls end at a thick wooden gate. The wood itself is ebony, and seems to emanate a magical blue light. The air around it seems broken, and light passes through it strangely. A thick tangle of vines creep steadily up the stone with the help of brittle aerial roots. The ground in front of the strong doors has been ripped up and flattened into a muddy soup of grass, rocks, and soil. A Cobblestone Street Within the City Detailed stone masonry enforced with ebony wood pillars makes up the architecture of the petite houses lining the street. Quaint little windows have been set with rippling colored glass and hinged with ebony shutters. Cheerful blue daisies spread out in clumps next to the doorway of one house, and a row of small stones lines the walkway to another. Inside the Kitchen Pantry A thin ebony door encloses this dark stone pantry set back into the north wall of the kitchen. Dozens of granite shelves line the walls, and a few wooden crates have been stacked on the floor. Words like "Honey Mead" and "Cornmeal" have been stamped crudely on the wood panels of the crates. Stoneware pots and jars have been arranged along the shelves, each containing delicacies like fila-berry jam and dried lioki nuts. 9.) A list of proc ideas (special procedures) if you have any. This is optional, and you are welcome to provide only one or two as a sample of your ideas. -The female Syree mobs have a damaging scream proc. If you attack them, they will use it on you. They also use it on the Mogruks that attack them. The only way to defeat the Mogruk captain is to get the Queen and Princess to scream while you attack him. -The gate to the zone is closed when you first arrive, and Mogruk mobs are attempting to open it. Once you attack a Mogruk, the gate will falter and open, and a proc text announces the Mogruk army rushing in to attack the kingdom. You can then enter the zone and Mogruk mobs will have loaded, which you can then kill. -If you encounter Gorvrakuk within the kingdom he is impossible to kill, and so players will need to avoid him since he is aggressive. Once the player has killed 50 Mogruks, Gorvrakuk will appear inside the Queen's bedroom. When you enter the bedroom the mobs will exchange some text about Gorvrakuk planning to kill the Queen and Princess, and the royalty wanting to stop him. Then the Queen and Princess will scream, causing Gorvrakuk to lose control of his senses and drop his weapon. At this point the players can attack and kill him, thus solving the zone. 10.) Level range (what level of player your zone is for). Levels 20-24 11.) Estimated number of rooms. We rarely allow zones above 300 rooms. A good range is somewhere between 150-250. Around 180 12.) Amount of time you plan to spend on your zone per week. 5-20 hours, depending on my work schedule. 13.) List 5 or so (each) sample mob and object names. You don't have to write an entire mob or object's stats, just give examples of what they will be called. Mobs: - a Mogruk soldier with a swollen belly - a sluggish, hairy Mogruk - Daknuk, a Mogruk guard - Nuglak, a Mogruk guard - an enormous Mogruk with yellowing teeth Objects: - a crude wooden club with sharpened bones jutting from the tip - an ornate hair comb carved from abalone shell - a rusty chest plate set with bone spikes - a heavy metal helmet with a row of bony spikes down the center - leather boots clasped with bone hooks 14.) Any past experience in building. (Most builders are hired with no previous experience, so don't feel under-qualified if you have none). I don't have any past zone building experience, although I did help with my clantown. (Or: I used to build for another mud, but it has since closed down. While I was there I created 2 zones). 15.) Describe your education to us. This may be high school, college, or your own personal studies. What subjects interest you the most? I am currently in my first year of college studying Psychology. I was in honors English throughout high school, and participated in a writing contest last spring. (Or: I did not finish High School and received my G.E.D., but I spend a lot of my time reading books and writing short stories, and feel I am an accomplished writer). 16.) 1-2 paragraphs explaining why you wish to build a zone for Medievia. When I first started playing Medievia, I was amazed at the size of the game and how many different things there are to do here. I enjoyed visiting the different zones, and discovering that each one was unique with puzzles and challenging mobs. My hope is to contribute a zone to the game that is as enjoyable to new players as the existing zones have been for me. I spent a great deal of time graphing my zone on paper and ironing out the details before I sent my application, and I hope you find it satisfactory. Thank you for considering me! See Also: BUILDING_TIPS GOD_FAQ BUILD_APP APPLICATION APP_TIPS