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Adversary is a game within the game. It is a game where you can shrug off
the guise of your real character and step into a purely chaotic arena
where everyone is anonymous. There are no mobs to kill, only each other.
There are no zones to run, only one zone where you need to remain alive to
survive. There is no going AFK or logging out. For the duration of your
time in Adversary, you are both the hunter and the hunted, and only death
will give you a reprieve.


You enter and kill whomever your prompt says to hunt. This is your
Adversary. You can also attack anyone hunting you which is shown as
HUNTERS in your prompt. The game decides who is hunting who. If you die
you lose all your levels and start over. If you kill people you level
extremely fast. If a player reaches a high level above everyone else then
the game of Adversary enters into MOB MODE This means that everyone
should form a mob of angry players against this player. You can only
attack this player and he can attack everyone. Once the high player is
killed things revert back into the chaos instantly and everyone has their
own Adversary again.


- MOB command, which is used when game enters MOB MODE It is just like
- SHOUT but the high level guy will not hear it.
- GUIDE UP & GUIDE DOWN which directs you to nearest stairs up or down.
- WHO -v shows a adversary who list
- MAP shows a map for your level, MAP X shows levels 0-6
- SETCOMM LISTEN turns 3D Sounds on and off.
- SETCOMM ADVERSARY turns the Adversary info channel on and off.
- QUITTING no longer saves your level.


Adversary characters can be created by anyone who has reached total level
31 or has donated to Medievia. The entrance to Adversary is located one
east and down from the main Medlink room. From there, you must decide on
your name and class.


The path you take from the Adversary entrance determines your class. There are
four exits, representing Mage, Cleric, Thief or Warrior. All characters are
multi-class, but your decision here will determine your current class. Once
you have decided on your class, you will be prompted for your name. You
choose this based on a randomly selected list of about 20. If you do not
like any in the first list, you can choose another set to look through.
These names only last for the duration of your time in Adversary and are not
permanent, so stressing over the potential dislike of them will be pointless
and a waste of your time.


Adversary is a magical castle that Medievia creates new every restart,
never the same layout twice. The game takes place in sections or levels of
the zone depending on how many players are participating. This type of
zone has 3d awareness built in and the map you see and the things you
"hear" via text will be a unique experience.


You will find yourself equipped with basic items as a starting character.
Equipment can be looted from other players, but there are no mobs or zones to
run to get better items. As you level so does your equipment. Your starting
helm with poor stats will randomly gain or lose stats as you level, making
yours potentially better each time. Note that though loss is possible,
in general, items will gain more than they lose!


You do not need to practice your spells or skills in Adversary. All characters
are created with the knowledge of all spells and skills. The determining factor
about whether a character can use a spell is based on their current level and


Adversary makes use of 3D sounds. This does not mean you need to be able to
hear actual wav sounds in order to play Adversary. 3D sounds are text-based
indicators that are determined by various factors, including distance from
the target, and how many nearby noises there are to drown out those farther
away. In order to view these messages, make sure you have the LISTEN channel
turned on via SETCOM (Adversary characters start with this on). See HELP
LISTEN for more information.


You can take a timeout to if needed once an hour and for up to three
minutes. Use the TIMEOUT command.


You can always be directed to the nearest stairs up or down by
using GUIDE UP and GUIDE DOWN command.


In your prompt is usually a name of a player to HUNT along with a very
general direction to find the player. Also in your prompt is a list of
players hunting you. You can only attack who you are hunting and who is
hunting you. The game decides who these players are by looking at levels,
number hunters per player, who hunted who last, etc. When the player you
are hunting levels, dies, goes TIMEOUT or leaves - they are removed from
your prompt and soon the game will pick someone else to hunt.


You level by killing other players. You level very quickly, often multiple
levels per kill. If you kill someone you are hunting, you get double the
experience; if you kill someone who is hunting you, you get half the


Death in Adversary is permanent. All your equipment is left behind in your
corpse, and you start over at the current starting level with a fresh
set. Your starting placement is randomly chosen by the game.


Statistics for times played, kills, death, highest level, and total level
are tracked for both the Adversary character and the real player. See HELP
ADVSTAT for more information.


You start out neutral, but you can set your alignment using the Align
command. You can set your alignment to good, neutral, or evil. For all
classes other than current class cleric, this incurs a bit of lag.


When you quit or leave Adversary, you are returned to your real character.
Your Adversary character is removed from the game and statistics are
assigned to your real character for you to view. Adversary characters are
not saved; the equipment is not saved. When you quit or leave, that
character is deleted. You will start Adversary with a new character each
time you reenter.