/killgroup StanSBar
/statusbarsize 1 95

/action {^Hovering in the room is a large go%5den orb with the number %9 etched in it.} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9} {/if {@TextColor($9) == 14} {/var NotStanSBarRoomName @Var(StanSBarRoomNameTemp) {StanSBar};/var StanSBarRoomNameTemp $9 {StanSBar}}} {StanSBar}
/action {´%9Ã} {/if {@TextColor($9) == 14} {/var NotStanSBarRoomName @Var(StanSBarRoomNameTemp) {StanSBar};/var StanSBarRoomNameTemp $9 {StanSBar}}} {StanSBar}
/action {-[%9]-} {/if {@TextColor($9) == 14} {/var NotStanSBarRoomName @Var(StanSBarRoomNameTemp) {StanSBar};/var StanSBarRoomNameTemp $9 {StanSBar}}} {StanSBar}
/action {+[%9]+} {/if {@TextColor($9) == 14} {/var NotStanSBarRoomName @Var(StanSBarRoomNameTemp) {StanSBar};/var StanSBarRoomNameTemp $9 {StanSBar}}} {StanSBar}
/action {You see %9 struggling, caught in a trap} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 (here) : } {/if {@TextColor($9)=14} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName)} {StanSBar}} {StanSBar}
/action {%9 annihilates%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 barely touches%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 demolishes%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 disembowels%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 injures %6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 wounds %6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {(PKABLE)%8} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {-  ---------------    -----------  -------------------%5------------------} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {^Surrounding the area %5shimmering shield, distorting everything you see.} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar};/if {@TextColor($5) = 14} {/var StanSBarShieldRoomSide1Rep [ {StanSBar};/var StanSBarShieldRoomSide2Rep ] {StanSBar}}} {StanSBar}
/action {%9 draws blood from %6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 dismembers%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 eviscerates%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 horribly maims%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 kills%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 maims%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 massacres%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 misses%6.} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 mutilates%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {This a%9ea has been} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {The a%9ea } {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 devastates%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 obliterates%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 pulverizes%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 scratches%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%9 smites%6!} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%2 here.} {/if {@WordColor(1)==14 && @WordColor(2)==10} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}}} {StanSBar}
/action {*%8 says%6} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {*** Press return or Q to abort **%6} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {***AUCTION:**%6} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {*You say%6} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {[AQ]%9} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {*You say%9} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {Do a [score L] to show level requi%9ments} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {Do a [score Z] to show zone exp%9rience information} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {Hovering in the room is a %9ge golden orb with the number} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {You see %9 struggling caught in a trap} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {You s%5e the trap} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {You s%5e the trap %9 set, it looks un-touched.} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {%6AQ]%9} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {[CLAN]%9} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {[FORM]%9} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {[NEWS]%9} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {[TOWN]%9} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar}} {StanSBar}
/action {Obvio%5s exits} {CurrentRoomStanSBarTest} {StanSBar}
/alias {CurrentRoomStanSBarTest} {/var CurrentStanSBarRoomName @Var(StanSBarRoomNameTemp) {StanSBar};/empty StanSBarEastRoom {StanSBar};/empty StanSBarSouthRoom {StanSBar};/empty StanSBarWestRoom {StanSBar};/empty StanSBarNorthRoom {StanSBar};/empty StanSBarUpRoom {StanSBar};/empty StanSBarDownRoom {StanSBar};/baritemback StanSBarRoom 1;/updatestatusbar} {StanSBar}
/action {** You have ent%6red land owned by the %4 town **} {/var CurrentStanSBarRoomName {$4 Townland} {StanSBar};/updatestatusbar} {StanSBar}
/action {** You're now flyi%6g over land owned by the %4 town **} {/var CurrentStanSBarRoomName {$4 Townland} {StanSBar};/updatestatusbar} {StanSBar}
/action {** You're now flyi%6g over unclaimed wilderness **} {/var CurrentStanSBarRoomName {unclaimed wilderness} {StanSBar};/updatestatusbar} {StanSBar}
/empty NotStanSBarRoomName {StanSBar}
/empty StanSBarRoomNameTemp {StanSBar}
/action {WARNING! You HAVE E%7ERED a NEUTRAL PLAYER KILLING area!} {/var CurrentPKTypeStanSBar N {StanSBar};/baritemfore StanSBarPk 10;/updatestatusbar} {StanSBar}
/action {NOTICE: You are le%7ing a PLAYER KILLING area.} {/var CurrentPKTypeStanSBar L {StanSBar};/baritemfore StanSBarPk 11;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE EN%7RED a GRAVE NEUTRAL PLAYER KILLING area!} {/var CurrentPKTypeStanSBar G {StanSBar};/baritemfore StanSBarPk 14;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE EN%7RED a CHAOTIC PLAYER KILLING area} {/var CurrentPKTypeStanSBar C {StanSBar};/baritemfore StanSBarPk 12;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE LEFT a CHAOTIC PLAYER KILLING AREA and EN%7RED a GRAVE NEUTRAL} {/var CurrentPKTypeStanSBar G {StanSBar};/baritemfore StanSBarPk 14;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE LEFT a CHAOTIC PLAYER KILLING AREA and EN%7RED a NEUTRAL} {/var CurrentPKTypeStanSBar N {StanSBar};/baritemfore StanSBarPk 10;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE LEFT a NEUTRAL PLAYER KILLING AREA and EN%7RED a GRAVE NEUTRAL} {/var CurrentPKTypeStanSBar G {StanSBar};/baritemfore StanSBarPk 14;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE LEFT a NEUTRAL PLAYER KILLING AREA and EN%7RED a CHAOTIC} {/var CurrentPKTypeStanSBar C {StanSBar};/baritemfore StanSBarPk 12;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE LEFT a GRAVE NEUTRAL PLAYER KILLING AREA and EN%7RED a NEUTRAL} {/var CurrentPKTypeStanSBar N {StanSBar};/baritemfore StanSBarPk 10;/updatestatusbar} {StanSBar}
/action {WARNING! You HAVE LEFT a GRAVE NEUTRAL PLAYER KILLING AREA and EN%7RED a CHAOTIC} {/var CurrentPKTypeStanSBar C {StanSBar};/baritemfore StanSBarPk 12;/updatestatusbar} {StanSBar}

/var CurrentPKTypeStanSBar L {StanSBar}

/action {^           ______...----%5==***BOOOOOOOOOM!***===-----...______ } {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar};/if {@TextColor($5) = 14} {/var StanSBarShieldRoomSide1Rep [ {StanSBar};/var StanSBarShieldRoomSide2Rep ] {StanSBar};/updatestatusbar}} {StanSBar}
/action {^Surrounding the area %5shimmering shield, distorting everything you see.} {/var StanSBarRoomNameTemp @Var(NotStanSBarRoomName) {StanSBar};/if {@TextColor($5) = 14} {/var StanSBarShieldRoomSide1Rep [ {StanSBar};/var StanSBarShieldRoomSide2Rep ] {StanSBar};/updatestatusbar}} {StanSBar}

/action {Vertigo overcomes you as the ma%5cal shield on the area collapses.} {/if {@TextColor($5) = 12} {/empty StanSBarShieldRoomSide1Rep {StanSBar};/empty StanSBarShieldRoomSide2Rep {StanSBar};/updatestatusbar}} {StanSBar}

/action {%5#%6} {/var StanSBarRoomMoveNewRoom 0 {StanSBar};/var TempStanSBarRoomMoveLineCatch $5#$6 {StanSBar};/var TempStanSBarCharSymbolCheck {@Mid($TempStanSBarRoomMoveLineCatch,@Math(@Len($TempStanSBarRoomMoveLineCatch)/2),1)} {StanSBar};/var TempStanSBarCharSymbol # {StanSBar};/if {$TempStanSBarCharSymbolCheck = $TempStanSBarCharSymbol} {/if {@CharColor(@Math(@Len($TempStanSBarRoomMoveLineCatch)/2 + 1)) = 15} {/var StanSBarRoomMoveNewRoom 1 {StanSBar};/var StanSBarRoomMoveZONEROOM 0 {StanSBar}};/if {@CharColor(@Math(@Len($TempStanSBarRoomMoveLineCatch)/2 + 1)) = 14} {/var StanSBarRoomMoveNewRoom 1 {StanSBar};/var StanSBarRoomMoveZONEROOM 1 {StanSBar}}};/if {$StanSBarRoomMoveNewRoom = 1} {/empty StanSBarShieldRoomSide1Rep {StanSBar};/empty StanSBarShieldRoomSide2Rep {StanSBar};/updatestatusbar;/if {$StanSBarRoomMoveZONEROOM = 1} {/baritemback StanSBarRoom 1;/updatestatusbar} {/baritemback StanSBarRoom 2;/var CurrentStanSBarRoomName {Wilderness Room} {StanSBar};/updatestatusbar}}} {StanSBar}
/action {%5ê%6} {/var StanSBarRoomMoveNewRoom 0 {StanSBar};/var TempStanSBarRoomMoveLineCatch $5ê$6 {StanSBar};/var TempStanSBarCharSymbolCheck {@Mid($TempStanSBarRoomMoveLineCatch,@Math(@Len($TempStanSBarRoomMoveLineCatch)/2),1)} {StanSBar};/var TempStanSBarCharSymbol ê {StanSBar};/if {$TempStanSBarCharSymbolCheck = $TempStanSBarCharSymbol} {/if {@CharColor(@Math(@Len($TempStanSBarRoomMoveLineCatch)/2 + 1)) = 15} {/var StanSBarRoomMoveNewRoom 1 {StanSBar};/var StanSBarRoomMoveZONEROOM 0 {StanSBar}};/if {@CharColor(@Math(@Len($TempStanSBarRoomMoveLineCatch)/2 + 1)) = 14} {/var StanSBarRoomMoveNewRoom 1 {StanSBar};/var StanSBarRoomMoveZONEROOM 1 {StanSBar}}};/if {$StanSBarRoomMoveNewRoom = 1} {/empty StanSBarShieldRoomSide1Rep {StanSBar};/empty StanSBarShieldRoomSide2Rep {StanSBar};/updatestatusbar;/if {$StanSBarRoomMoveZONEROOM = 1} {/baritemback StanSBarRoom 1;/updatestatusbar} {/baritemback StanSBarRoom 2;/var CurrentStanSBarRoomName {Wilderness Room} {StanSBar};clearExits;/updatestatusbar}}} {StanSBar}

/action {^East   %5-} {/var StanSBarEastRoom E {StanSBar};/updatestatusbar} {StanSBar}
/action {^South  %5-} {/var StanSBarSouthRoom S {StanSBar};/updatestatusbar} {StanSBar}
/action {^West   %5-} {/var StanSBarWestRoom W {StanSBar};/updatestatusbar} {StanSBar}
/action {^North  %5-} {/var StanSBarNorthRoom N {StanSBar};/updatestatusbar} {StanSBar}
/action {^Up     %5-} {/var StanSBarUpRoom U {StanSBar};/updatestatusbar} {StanSBar}
/action {^Down   %5-} {/var StanSBarDownRoom D {StanSBar};/updatestatusbar} {StanSBar}

/alias {clearExits}{/empty StanSBarEastRoom {StanSBar};/empty StanSBarSouthRoom {StanSBar};/empty StanSBarWestRoom {StanSBar};/empty StanSBarNorthRoom {StanSBar};/empty StanSBarUpRoom {StanSBar};/empty StanSBarDownRoom {StanSBar}}{StanSBar}
/autoexec {clearExits}

/empty CurrentStanSBarRoomName {StanSBar}
/empty StanSBarShieldRoomSide1Rep {StanSBar}
/empty StanSBarShieldRoomSide2Rep {StanSBar}

/event {StanSBarXPTimer} {15} {/if {$StanSBarScriptStartup = 0} {/var StanSBarXPTimerTimePassed @Math(@Time() - $StanSBarXPTrackStartupTime) {StanSBar};StanSBarUpdateXPTimerBar}} {StanSBar}

/alias {StanSBarUpdateXPTimerBar} {/if {$StanSBarXPTimerTimePassed != 0} {/var StanSBarXPTimerPerMinute @Math($StanSBarXPTracked / $StanSBarXPTimerTimePassed * 60) {StanSBar};/var StanSBarXPTimerPerHour @Math($StanSBarXPTimerPerMinute * 60) {StanSBar}} {/var StanSBarXPTimerPerHour 0 {StanSBar};/var StanSBarXPTimerPerMinute 0 {StanSBar}};/updatestatusbar} {StanSBar}
/alias {sbreset} {/var StanSBarXPTimerPerHour 0 {StanSBar};/var StanSBarXPTimerPerMinute 0 {StanSBar};/var StanSBarXPTracked 0 {StanSBar};/var StanSBarScriptStartup 1 {StanSBar};/updatestatusbar;/showme {@AnsiReset()@ForeYellow()[@AnsiBold()@ForeWhite()Medievia @ForeYellow()w/ @ForeWhite()MM2k6@AnsiReset()@ForeYellow()] @AnsiBold()@ForeCyan()Status Bar XP @AnsiReset()@ForeRed()(@AnsiBold()@ForeRed()RESET@AnsiReset()@ForeRed())}} {StanSBar}


/autoexec {sbreset}

/action {^You are awa%5ded %6 experience points for the battle.} {/if {$StanSBarScriptStartup = 1} {/var StanSBarScriptStartup 0 {StanSBar};/var StanSBarXPTrackStartupTime @Time() {StanSBar}};/var StanSBarXPTracked @Math($StanSBarXPTracked + $6) {StanSBar};/fireev StanSBarXPTimer} {StanSBar}



/action {^You rec%5ive %6 experience points from the battle of %7 total.} {/if {$StanSBarScriptStartup = 1} {/var StanSBarScriptStartup 0 {StanSBar};/var StanSBarXPTrackStartupTime @Time() {StanSBar}};/var StanSBarXPTracked @Math($StanSBarXPTracked + $6) {StanSBar};/fireev StanSBarXPTimer} {StanSBar}

/baritem {StanSBarRoomWord} {Room} {1} {4} {3} {0} {StanSBar}
/baritem {StanSBarRoomBreak} {:} {5} {1} {7} {0} {StanSBar}
/baritem {StanSBarRoomShield1} {$StanSBarShieldRoomSide1Rep} {7} {1} {11} {0} {StanSBar}
/baritem {StanSBarRoom} {$CurrentStanSBarRoomName} {8} {20} {14} {1} {StanSBar}
/baritem {StanSBarRoomShield2} {$StanSBarShieldRoomSide2Rep} {28} {1} {11} {0} {StanSBar}
/baritem {StanSBarExitsWord} {Exits} {31} {5} {3} {0} {StanSBar}
/baritem {StanSBarExitsBreak} {:} {36} {1} {7} {0} {StanSBar}
/baritem {StanSBarExitsUp} {$StanSBarUpRoom} {38} {1} {12} {1} {StanSBar}
/baritem {StanSBarExitsDown} {$StanSBarDownRoom} {39} {1} {12} {1} {StanSBar}
/baritem {StanSBarExitsNorth} {$StanSBarNorthRoom} {40} {1} {12} {1} {StanSBar}
/baritem {StanSBarExitsSouth} {$StanSBarSouthRoom} {41} {1} {12} {1} {StanSBar}
/baritem {StanSBarExitsEast} {$StanSBarEastRoom} {42} {1} {12} {1} {StanSBar}
/baritem {StanSBarExitsWest} {$StanSBarWestRoom} {43} {1} {12} {1} {StanSBar}
/baritem {StanSBarPkWord} {PK} {45} {2} {3} {0} {StanSBar}
/baritem {StanSBarPkBreak} {:} {47} {1} {7} {0} {StanSBar}
/baritem {StanSBarPk} {$CurrentPKTypeStanSBar} {49} {1} {11} {1} {StanSBar}
/baritem {StanSBarXPWord} {XP} {51} {2} {3} {0} {StanSBar}
/baritem {StanSBarXPBreak} {:} {53} {1} {7} {0} {StanSBar}
/baritem {StanSBarXPTotal} {@Right(@PadLeft(@Comma($StanSBarXPTracked),@Chr(32),11),11)} {55} {11} {15} {0} {StanSBar}
/baritem {StanSBarXPBreak2} {-} {67} {1} {9} {0} {StanSBar}
/baritem {StanSBarXPPerMin} {@Right(@PadLeft(@Comma($StanSBarXPTimerPerMinute),@Chr(32),9),9)} {69} {9} {15} {0} {StanSBar}
/baritem {StanSBarXPPerMinWord} {/m} {78} {2} {12} {0} {StanSBar}
/baritem {StanSBarXPPerHour} {@Right(@PadLeft(@Comma($StanSBarXPTimerPerHour),@Chr(32),11),11)} {82} {11} {15} {0} {StanSBar}
/baritem {StanSBarXPPerHourWord} {/h} {93} {2} {12} {0} {StanSBar}
